Game Design | Music | Sound Design
About Me
I'm a generalist game designer, composer and sound designer who is passionate about crafting immersive experiences through storytelling, music, and dynamic audio design.I value iteration, playtesting, and thoughtful feedback, and I aim to balance technical implementation with strong creative intent to create cohesive, player-focused experiences.
Specialties
Level Design, Narrative Design & Technical Design
Environmental Storytelling through Level Design and Audio
Designing Player Experience through Visual and Audio Feedback Systems
Adaptive Sound Design & Adaptive Music
Dynamic Audio Implementation
Recording and editing Foley
Interactive Storytelling and Tabletop RPGs
Tools
Unreal Engine 5 (Game Engine)
FMod (Adaptive Music & Sound)
Ableton Live 11 (Music Composition, Foley, Audio editing & Production)
Twine 2 (SugarCube 2) (Interactive Narrative Prototyping